IMAX - Dr. Strange
Role: CG Artist
Software Used: Houdini, Maya, Substance Painter, After Effects
For the IMAX release of Dr. Strange in the Multiverse of Madness, we created a dynamic world where the different facets of Knowhere appear in fractured glass shards.
My responsibilities included the CG environment, lighting, rendering and comp. I used Houdini extensively for the portal clouds, shattered glass and IMAX letter variations visible in the shards.
Credits
Creative Director: Anthony Gibbs
Designers: Jake Ferguson, Pedro Murteira
CG Artist: Scott Bell
CG Artist Support: Anna Chen
Design Support: Christoph Gabathuler
Senior Producer: Renee Robson
Coordinator: Jackson Kerr
Head Of Production: Ryan Burcham