IMAX - Dr. Strange

Role: CG Artist

Software Used: Houdini, Maya, Substance Painter, After Effects

For the IMAX release of Dr. Strange in the Multiverse of Madness, we created a dynamic world where the different facets of Knowhere appear in fractured glass shards.

My responsibilities included the CG environment, lighting, rendering and comp. I used Houdini extensively for the portal clouds, shattered glass and IMAX letter variations visible in the shards.

Credits

Creative Director: Anthony Gibbs

Designers: Jake Ferguson, Pedro Murteira

CG Artist: Scott Bell

CG Artist Support: Anna Chen

Design Support: Christoph Gabathuler

Senior Producer: Renee Robson

Coordinator: Jackson Kerr

Head Of Production: Ryan Burcham

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